Wednesday, 6 May 2009

The Rules...


  1. Each player must choose and consume ONE drink in each pub. Points are only scored for this ONE drink (except rule 5).
  2. The winner shall be the player with the LEAST NUMBER OF POINTS at the end of the ninth hole (see rule 3 below)
  3. Point scoring system: Just like real golf, we have defined what constitutes a 'par' ( i.e 0 points) for each kind of drink you may choose to consume. A bogie is one over par (i.e. +1), a birdie one under par (i.e. -1), an eagle two under (i.e. -2), and an albatross three under (i.e. -3).
    1. Pints of Bitter, Lager, Stout, Cider and bottles of Newcastle Brown:
      <3.7% ABV = bogie (1 over)
      3.7%-4.6% ABV = par
      4.7%-6.0% ABV = birdie
      6.0-7.9% ABV = eagle
      >8.0% ABV = albatross
      e.g a pint of Tiger at 4.2 % will score you a par (0 points)
      e.g a pint of Daredevil at 7.5% will score you an eagle (-2 points)
    2. Pints of shandy, bottles (330ml) and halfs:
      add 2 points to those defined for a pint
      e.g. a bottle of Budweiser at 5% will score you a bogie ( +1 point)
    3. Shorts:
      1 shot (standard measures) = 2 over par (+2 points)
      double = par
      treble = extremely stupid and won't make the end of the course
      short + mixer = add one point to the score for that drink
      e.g. single whiskey + coke = 3 over par (+3 points since it's piss easy)
    4. Non-alcoholic drink = 4 shots dropped (+4 points)
  4. Penalties:
    1. Failure to complete a hole (i.e. failure to finish drink) = 3 shots dropped (& no points awarded for your drink)
    2. Failure to have a drink at all = 4 shots dropped
    3. Chunder = 3 shots dropped. The other players are encouraged to sneak on their competitors should any player attempt a quick 'tactical' spew.
    4. Failure to complete the course - instant disqualification and a very bad hangover.
  5. Water hazards: Players are not allowed to go to the toilet at any hole deemed a 'water hazard'. Penalty = 2 shots dropped.
  6. Bunkers: To get out of a bunker each player must consume one shot of their choice (single measure) in addition to their chosen drink. Failure to negotiate bunker - 2 shots dropped. Shot must be neat, ie: not water, ice etc, and downed.
  7. Hole in one: Should a player DOWN a pint in one, then they may add -2 points to their score for that hole.
      Definition of down: finish a drink in one go, ie: drink a full pint of chosen beverage without taking the glass away from mouth and without taking longer than 30 seconds about it. On completion, the glass should be upturned on the player's head, thus ensuring the drink was actually finished.
  8. Time: Play commences before 6pm. Competitors are allowed a strict half an hour to complete each hole. Failure to complete your drink in this time is covered by rule 4.1. Should time be running out towards the end of the evening, the referee (see rule 10) will have the discretion to further limit the time allowed at each hole.
  9. Scorecards: Each player is responsible for maintaining his own scorecard. However, at the start of the match competitors will be allocated partners with whom they will play the round. It is also a players responsibility to ensure his partner's score is correctly kept. In addition, at each hole players must declare their score to the referee (see rule 10) who will be responsible for maintaining a leaderboard.
  10. Referee: A referee shall be appointed for each game. The referee shall be timekeeper, judge, and the final arbitor in all disputes. The referees' decision is final


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